VASL Cooperative
Contribute to VASL!

VASL is not the result of a single person's effort, but has grown out of the cooperation of a large number of people over time. There are many niches, large and small, for anybody interested in contributing. The VASL Cooperative is a collection of people who contribute map artwork, counter artwork, scenario setups, web support, and/or Java programming. Or people just interested in an inside or advance view of what's happening with VASL.
Join the discussion list at
http://forums.gamesquad.com/forumdisplay.php?103-VASL.
You may find talents or obsessions you never knew you had!
Customize VASL!

VASSAL modules are highly customizable. This means
that it's possible for anybody to make enhancements to VASL. Got some third-party counters you'd like to contribute?
Now it's easy! By using VASSAL's module editor, you can create your own custom extensions, with whatever new
counters you like, then post it on the web site for others to enjoy!
For even more ambitious people, VASL source code is publicly available source code. Got a pet feature you'd like to add to VASL? Now you can write your own Java code and plug it straight in! Look at the 'docs' directory in the VASSAL download for documentation on the interface and a tutorial on how to do it. And of course, the VASL developers are more than willing to help you get comfortable. Find a problem or looking for ideas? Check the VASL Issues List.
Current Development of VASL!
VASL6.7.1
VASL6.7.1 beta versions will be released here in the coming months.
VASL6.7.1-beta6
Development for VASL6.7.1 is underway. Our Issues List on Github usually contains about 150 items, a combination of desired features, known bugs, and board related items. Not all are being worked on at any given time.
The sole change in VASL6.7.1-beta6 is a major revision of the code that enables and enacts LOS Checking. The previous code was no longer best suited for the supporting Cropping and Flipping of different board sizes and hex layout, nor for supporting LOS Checking of Overlays.
Beta6 contains the first step in implementing a new approach. This revised code will only work with geo maps - both the 33 x 10 hex and 17 x 20 hex sizes. It will not work with ANY HASL maps, including those which previously supported LOS. Normal service will resume shortly once this set of code changes has been proven.
None of the changes have caused games to crash during testing to date. All that will happen is that the LOS Engine will fail when a game is opened if a bug is encountered. It will be safe to continue to play but only the basic VASSAL LOS string will display.
This Beta should be used by players willing and interested to confirm if the revised LOS Engine is working properly. It contains no other bug fixes or improvements beyond VASL6.7.1-beta5. Please send bug reports to dougerimmer@gmail.com

VASL code development is currently carried out using free software tools provided by Jet Brains as part of it's Open Source Support . We appreciate their on-going assistance to VASL development.